mozquake 
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What's New
- Project created.
Other Stuff
- QuakeForge
- Open Source and Quake
- Wolfenstein 5k
- Quake II .NET
This project's current goal is to explore the idea of porting Quake to Mozilla. I want to find out if there is interest from other developers in helping to do a port, and also to generally see if people think it would be "worth the effort". Here is what the end product of this project could look like:
Latest News - July 16, 2003
Quake 2 .NET has been released, and reading through the project details, they have done a LOT of the work that would be necessary to port Quake 2 to Mozilla. They have converted the C files to be C++ compatible, and this should go a long way towards getting this project going. Other design concepts could also be investigated to see how they might work in Mozilla.
What would the primary project/product goals be?
- Make a "native" Quake port to Mozilla by running on the NSPR and in XPCOM.
- Have everything installable using XPInstall.
- Achieve "playable" performance, preferably > 60 fps.
Why do this?
This would be an entirely different type of Mozilla application than all others. The idea of porting code for a game that is older than Mozilla itself would be interesting and challenging. Also, this type of software (a full blown 3-D game) running in Mozilla has not happened.
How did you think of this idea?
Wolfenstein 5k generally was the inspiration for starting this project. It's one of the coolest software projects I have ever seen.
How would this port be implemented?
I am not exactly sure how to answer this question fully. There are bits and pieces of stuff out there that can help this project out immensely. QuakeForge has done a lot to make the original Quake 1.0 code more portable, so that is the primary building block for this project.
Another big piece is implementing a new painting scheme in Mozilla to be able to draw the game display. There is a bug open on this issue, with a patch on hand. There were some cool examples (and a build with the patch) available, but those seem to have been lost for now.
Now what?
I'm not sure what my role in this project should be. Maybe I should put it up for adoption, or maybe I should take the helm and start coding. For right now I just need good feedback on this whole idea so I know what sort of energy I should put into this project.
If you think you have the experience to help on this project, which will mostly be C coding, then please send me an e-mail. Experience with NSPR, XPCOM, and/or gaming code would be most beneficial.
Other general comments can be posted here.
-- Eric Murphy